You are currently viewing SGS Burning Banners : screenshots, engine updates and development status
Army of the Night

SGS Burning Banners : screenshots, engine updates and development status

The game has been announced for some time already, and few have been able to see it.

One key reason is that it took us a long time to add the necessary code for this game (in particular code handling the behavior of non-player nations in the SGS engine). As an example, the screenshots herewith display some battle cases with those ‘neutral’ but aggressive monsters…

In general, this year first half was focused on engine development (as you can see with all the Version 1.7 updates), with bug fixing, improvements and, more important, new editor and game features that are needed for our future projects (announced as well as yet-to-be-revealed).

This is why only one game was released recently (SGS Battle for Gettysburg) but most of our past games received care and attention to improve the gameplay experience.

More news to follow soon on our other developments and projects.