The more I playtest my scenario (without any distracting cards and events and producation phases), the more I like the game mechanics and their flexibility. There are a few convenience issues for me though, so here are some suggestions for improvement:
- The combat log (in the middle/bottom of the screen during battle) scrolls too slowly.
- Please change the dicerolls from 0-9 to 1-10. It's a game, not a piece of software code ;) . Also, setting a siege value to "-1" to prevent cities from being taken without siege arty doesn't look nice. The same is true for rout tests - it's much more intuitive if a rout test is triggered once morale reaches 0, not -1. .
- For your own troops, you get that small number to the right of the stack indicating how many units are in the stack. You should also get something similar for enemy stacks, as the number of displayed tokens indicates the range of actual units in the stack. It would be excellent if the range of real units was shown (1, 2-4, 5-9, 10+) so that the player doesn't need to memorize it. In lack of that, the number of displayed tokens (1,2,3,4) would also be an improvement, as counting the tokens yourself strains the eyes after some time.