AFRIKA KORPS

AFRIKA KORPS

Afrika Korps Cover
AFRIKA KORPS
Grand Strategy

The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.

Title
AFRIKA KORPS
Genre
Historical, Independant, Strategy
Period
World Wars
Developper
Strategy Game Studio
Editor
Avalon Digital
Language
Release Date
November 12 2020
soon
24,99 €
OS :
also available on :

Afrika Korps recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.

The Afrika Korps game contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942.  Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.

Scenario durations last  from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies.

  • The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.
  • The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.

Be careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The mastery of your supplies and communication networks will be the key of victory…or defeat.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Estimated Playtime: from 1h00 to many hours...

Favored Side: none.

Hardest to Play: Commonwealth.

Afrika Korps

Developed by THE STRATEGY GAME STUDIO

The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.

The Afrika Korps game contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942.  Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.

Scenario durations last  from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies.

  • The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.
  • The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.

Be careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The mastery of your supplies and communication networks will be the key of victory…or defeat.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Estimated Playtime: from 1h00 to many hours...

Favored Side: none.

Hardest to Play: Commonwealth.

The Map
Counters
Events cards
Windows
Minimale: 
O/S Version
Windows 7/8
Processor
2.5 GHz Intel Dual Core
RAM
2 Gb
Graphics Card
512 MB NVIDIA GeForce 9600
Network
Not necessary in version 1.00 (DSL connexion sufficient)
Hard Disk space
750 Mb (DLC excluded)
Recommandée: 
O/S Version
Windows 7 or higher
Processor
2.5 GHz Intel Dual Core
RAM
4 Gb
Graphics Card
1024 MB DirectX 11 Compatible
Network
Not necessary in version 1.00 (DSL connexion sufficient)
Hard Disk space
2 Gb (DLC excluded)
Mac OS X
Minimale: 
O/S Version
10.9 or higher
Processor
2.5 GHz Intel Dual Core
RAM
2 Gb
Network
Not necessary in version 1.00 (DSL connexion sufficient)
Hard Disk space
750 Mb (DLC excluded)
Recommandée: 
O/S Version
10.9 or higher
Processor
2.5 GHz Intel Dual Core
RAM
4 Gb
Network
Not necessary in version 1.00 (DSL connexion sufficient)
Hard Disk space
2 Gb (DLC excluded)
Documentation